the other, it can be difficult to come back, leading to lopsided games. The other problem with them is that, since they are so weak, when one Intro deck gets out its bomb rare vs. Personally, though, I'm not a big fan of the intro decks for anything beyond introducing someone to the game I don't think they have quite enough replayability, as they are literally built in order to convince you to buy more cards. These will be a lot more interesting than the core set precons, as they'll be more focused around a theme. One place to start is: more Intro Decks ($30-$40 for a set)! But this time, from an expansion set, instead of from a core set. For that to happen, though, you need to be playing with more complex cards. That said, the most fun part of Magic playskill is that you have to be able to adapt to situations you've never encountered before, and figure out creative uses for cards you've never tried before. This is, obviously, not a winning strategy, but when you're playing against like-minded players, it can be hard to see that. Most people who play Magic, even those who have been playing for years, simply play whatever cards they have in their hand whenever they can, and think that the game plays itself. The order you play your cards, what cards you think you need to get down NOW versus later, whether to save cards for the long game or use them for short-term gain: that's a big chunk of playskill. One thing to keep in mind as a new player, or even as a player who hasn't played since you were a dumb kid, is that Magic is a lot about sequencing. That said, there are definitely a lot more decisions to be made with even the simplest cards than all those people who think "Magic has no playskill" believe. If you think you're an experienced enough gamer that you can skip a few steps, then you have a lot more options. ![]() ![]() Think of how everyone always complains about the beginner scenarios in scenario-based games like Earth Reborn and Last Night on Earth. Problem is, simpler can definitely mean "more boring", so it's good to think of this as only an intro. These cards will be simpler than most, and I think those precons include a summary of the rules as well. If you've never played Magic before, probably the best thing to do to start is to buy a complete set of the preconstructed decks, aka Intro Decks, for the latest Core Set ($30-$40). Since I usually clutter up any thread here about any CCG with all my thoughts about how to play Magic on the cheap, and since I get PMs for advice every so often, I thought it'd be a good idea to do a write up on all the ways to play Magic for cheap so that I never have to do it again.
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